Weekly Development Log 1
Clocks » Devlog
Since I am working in this game solo, I'm in charged of every area.
Two weeks ago I was looking for feedbacks on how to improve my game core mechanics. My class teammates suggest that I could implement something that give player a hard time during the matches. That's why today I introduce "Roxy" a pink energy sphere character that only will appear in match if players trigger the "Clock Power-Up" item, after that, she will start to steal players clocks.
Both Roxy and Dexter (main character) are the main characters of a short-film I made one year ago called Chase it.
Goal for next week:
Have all my game mechanics polished.
Get Clocks
Clocks
Endless Gathering-based Endurance Choices Making.
More posts
- Game MacroMar 29, 2022
- Game Design DocumentMar 29, 2022
- Weekly Development Log 2Mar 22, 2022
Leave a comment
Log in with itch.io to leave a comment.